I have fixed the issue with the waves, but I decided to completely lose the flashing lights feature.
Now, they are just lights that turn on at beginning of wave and turn off at the end. Thankfully, they still
show the difficulty.
Monday, November 14, 2011
Sunday, November 13, 2011
Mhm...
Okay, I've completely forgot about the blog, and I haven't been on for about a week, but updates have been made! These being the following:
~Shield added
~Auto-gun added
~Map completed
Unfortunately, I did find a HUGE problem; the game couldn't continue after 2 waves :(
This means more entity work for me, something I'm sure everyone hates, nonetheless everyone faces now and then. But I have recently found out about paste-special which will help me a lot. So stay tuned and I might post a video. Also, I'm extending my previously unmentioned deadline for releasing the gamemode from Thanksgiving to 2/1/12. Why? Because it gives me a lot more time to fix EVERYTHING and make more maps for the gamemode. It also gives me a lot more time to experiment with the gamemode ( e. g. Small combine invasions in some waves, the appearance of the Antlion Guard, other defense mechanics like the auto-gun, etc.)
~Shield added
~Auto-gun added
~Map completed
Unfortunately, I did find a HUGE problem; the game couldn't continue after 2 waves :(
This means more entity work for me, something I'm sure everyone hates, nonetheless everyone faces now and then. But I have recently found out about paste-special which will help me a lot. So stay tuned and I might post a video. Also, I'm extending my previously unmentioned deadline for releasing the gamemode from Thanksgiving to 2/1/12. Why? Because it gives me a lot more time to fix EVERYTHING and make more maps for the gamemode. It also gives me a lot more time to experiment with the gamemode ( e. g. Small combine invasions in some waves, the appearance of the Antlion Guard, other defense mechanics like the auto-gun, etc.)
Subscribe to:
Posts (Atom)