Well, I've got the indicator lights working, but after setting up some test node-graph, even with the combine guns, I was having trouble getting through only the second wave. This means I have to lower the antlion numbers, or I could do one of three things:
a.)I could add, in the middle where you will be defending, say, a turret that aids you, or a very strategic spot that will protect you.
b.)I may have the same setup as in Half Life 2 Episode 2, where those two citizens and the place able turrets defend some of the tunnels more.
c.)I could just have one tunnel, but this will be very unlikely.
d.)The one I fear the most: making it a multiplayer gamemode. This is least likely because this will probably require more logic setup than just the gamemode. It will need to correctly accommodate many people and, as this gamemode is based on invasion and no safe spots, players will always find a way. And I'm not gonna be organizing any groups.
I'm not sure which one to do myself, and I'm looking into the first option already, but it makes things altogether too easy. I created a combine cannon like the one in HL2EP2, but that solved waves pretty easily, so a possible idea is having only one of them in a three spawner map, and two in a four or five spawner map.
I actually should look into the second idea, but the third option will have to be a very small map, more of an antlion caves type map. The fourth, if decided to be used, will probably have to be organized through a steam group, possibly through The Sickle and Hammer Cooperative, but that only has three people, including myself, one of them being a total gamer, the other more of a peoples person, but still a gamer. The other may have a better chance at organization, But I doubt he would want to do it.
If anyone has better options, or just wants to suggest something, comment here.
Thanks!
New video Sunday (I hope, ive got a lot of homework...)
~Denis
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